But unfortunately much of the experience feels a little clunky. Obviously, the game was going to take a severe hit on the visuals, so that was expected. Where its siblings whip Battlefront II on PSP is in visual detail, framerate and the way it controls. In fact, they kept most of the game intact. They didn't remove the Jedi as a playable class or limit the number of vehicles and starships you can pilot. Developers didn't screw the PSP audience by nixing the number of units you can play. The Galactic Lowdown And it's probably not in the areas you're thinking, either. And while it does an admirable job at trying, it fails in a few key areas. It's a port of the console and PC versions of Battlefront II and tries so very hard to keep up with its older, prettier and stronger brethren. But this is exactly what Lucasarts has tried to do with Star Wars Battlefront II on the PSP.
At least a portable iteration that's entirely faithful to the multi-platform original.
It's one of those videogames where a portable iteration sounds, to be frank, impossible to develop. And it wasn't just its scope or attention to detail, either, it was the fact the whole shebang was made for multiplayer. By all accounts it was a particularly huge game. The game, of course, was the original Star Wars Battlefront. It let you play as either the Rebel Alliance or the Galactic Empire in a series of epic, multiplayer confrontations spanning famous Star War locales. Still, Lucasarts delivered on its promise. In a Galaxy Far, Far Away It sounded like the coolest idea ever.